Developer Remedy did work on a proper sequel for the game, but despite the original selling 4.5 million copies, that game was never realized. “Alan Wake’s American Nightmare” was more of a spinoff than a continuation of the first game’s story. While well received by critics, the five-years-in-development game never got a full sequel. This blending of game and TV helped to redefine a form of interactive storytelling. The game leaned heavily on an episodic structure that delivered levels as if they were episodes in a television series and even features small interactions with in-game televisions that featured snippets of TV shows created for the game. What follows is an increasingly surreal experience that seems to bring the plot from his last novel - which he has no memory of writing - to life. “Alan Wake,” which was released on the Xbox 360 and Windows PC in 2010, followed fictitious best-selling author Alan Wake (Matthew Porretta) on a journey to a small town in Washington state, where he hopes to rid himself of prolonged writer’s block.
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