The paladin represents an usual prospect in terms of building a character. Well for the sake of your sanity I'm cutting back on the second part and getting straight into it, with. As an additional bonus: You can start of as a fire trapsin to power through normal and then use your den of evil respec.Usually when I create a guide it's for a specific build, and includes a lot of precursory rambling that has little if nothing to do with what I'm going to actually be talking about. Kicksin with death sentry is a somewhat of a hybrid build rather than a "pure" melee, but I think this makes it easier as a starting char with no gear. Kick requires some knowledge of the weird quirks in the game. (especially if you kept a few chipped topaz/amethyst/sapphire for cubing up the runes to a shael). This means: easy access to cnbf (cannot be frozen) via the runeword "rhyme" - which can be farmed reasonably fast and reliable at nightmare countess. You can wear a shield (which is somewhat undesireable for druids and barbs and flat out impossible for bowzons). Your weapon is - comparable to casters - more of a stat-stick (eg equip any weapon with lots of crushing blow vs bosses, you dont have to worry about how little damage it does). Despite being a melee, you do not need a high-dmg weapon, since your kick damage is determined by the base type (not the stats on it) of boots your wear.Meanwhile kick is good against enemies where traps are a bit lackluster: Bosses. Death Sentry will take care of the biggest problem of melee builds: AoE damage.Your main melee attack is effective despite having no synergies and has great AR built into it.It is somewhat of a hybrid between caster and melee. It might be a bit unconventional as a recommendation, but I recommend a Kicksin.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |